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video games ruined my life


DüM

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first and foremost, thermal is for suckers and 9 out of 10 times it's not necessary, i rather have FMJ so i can wall bang your mother

classes i run

SMG

ump silenced

at4

scavenger

stopping power

commando

ROCKETS

FAL or M4 with grenade launcher

AT4

scavenger

danger close

site rep

LMG

RPD+grip+FMJ

AT4

bling

stopping power

last stand

COLD

scar silenced

stinger

sleight of hand

cold blooded

ninja

and then i pretty much use the rest of the classes to get challenges and emblems on the other guns

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some of my favorite classes

RAMBO (this works great when playing ground war)

RPD w/ grip

RPG

semtex/stuns

slight of hand

stopping power

sitrep pro

COD4

M16 holo sight

AA-12 extended mags

claymore/stuns

scavenger

stopping power

ninja

ANTI-AIR

UMP silencer

Stingers

tactical insertion/smoke

scavenger

cold blooded

ninja

and also

Intervention/50 cal with FMJ

akimbo rafficas

claymore/stuns

slight of hand

stopping power

ninja

edit. a few of these look very similary to lozinski :o

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first

tar w/ suppressor (almost 1k kills then off to another gun)

spas

stun grenades

frag grenade

scavenger pro

stopping power pro

commando (completing challenges)

second

intervention/.50cal w/ fmj

glocks

stun grenades

claymore

sleight of hand pro

stopping power pro

steady aim pro

third

mp5k w/ suppressor

deagle

stun grenades

frag grenade

marathon pro

lightweight pro

commando

fourth

the last unlockable lmg w/ grip (sorry, forgot the name)

stinger

smoke grenade

frag grenade

scavenger pro

cold blooded pro

commando

demo offense

mp5k w/ suppressor

stinger

smoke grenade

tactical insertion

marathon pro

lightweight pro

ninja pro

demo defense

tar w/ suppressor

spas

stun grenades

claymore

scavenger pro

stopping power pro

ninja pro

the other four are whatever

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yeah I'm usually the one to shoot down air support when we're playing. that's cause i'll usually die first so i can switch classes

Yeah, I'll usually switch if I'm the first shot to take it down. Especially since people seem to think it's worth sprinting out into the open if they can get a single kill and then die - forgetting that usually equates to them getting a chopper gunner / ac-130 since it only takes like three harrier killers to call one in.

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ive been using alot of novelty classes lately

RUNNER - class that pisses most people off

wa2000/ump holo

usp - tac knife

claymore and flash

marathon

lightweight

commando

DEMO

scar - noobtube

rpg/at4

claymore and stun

scavenger

dangerclose

ninja

and the class i use 80% of the time...

ump- silenced

stinger/spas

semtex and smoke

marathon

coldblood

ninja

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You guys are posting some retarted classes...

I cant believe none of you guys sport claymores and scavenger.

claymores suck, they're the tools of n00b campers, /the end

YOU BLIND BRO? Check mah shit....

ICANDUNKONU WHERE THE RPGs AT?

fuck RPG's, those shit's are inaccurate as fuck, at4 shoots where i want it to shoot every time

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Since we're on the topic. A few other things I have off the top of my head:

- M16 with Holo Sight tightens bullet spread. (As mentioned)

- FAL with Masterkey gives the shotty MADDDD range (2x pre-patched 1887)

- FAL Bling'd with Silencer and Masterkey: Masterkey use doesn't appear on radar

- FAL with RDS adds a slight left curve to your bullets (so just use long enough to get holo)

- FAL with holo is ALWAYS two shots, including if it were bling'd with a silencer but you must use SP

- AK47's with any attachments aside from ACOG add sway (looking down the sight, the gun will move on it's own. Without, it stays completely still)

- M240 with silencers still appear on enemy radar

- Glock with akimbo has a great small reticule

- PP2000 with akimbo sucks balls

- USP with Akimbo has has stab quickness about as fast, if not faster than tac knife

- RDS vs Holo: Holo sights always remain centered, unlike the RDS, so movement during ADS in more accurate.

Edit: I've personally tested them all and can assure everything.

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classes:

RUNNER

UMP + holo

thumper

claymore

flash

marathon + lightweight + commando

CREEP

UMP silenced

thumper

claymore

stun

marathon + stopping power + commando

TOOB

Scar grenadier

thumper / rpg

claymore

stun

scavenger + danger close + commando

BOOSTERS?

scar grenadier

rpg

frag

stun

marathon + cold blooded + sitrep

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