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video games ruined my life


DüM

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Firewatch drops Tuesday and I've gone dark on videos after watching a 30 second clip that looks gorgeous. Was really pleasantly surprised to see they priced it at $20.

I'm still playing the Witness and really have enjoyed my time with it. The graphics look beautiful on my 4K tv. As of last night I'd solved 207 puzzles.

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^what didn't you like about it?  or how come you weren't really feeling it?

 

I felt like the game just kind of throws you into situations without much explanation, and then when I am actually involved in combat I'm just mashing buttons carelessly because I'm surrounded by 5 or 6 different enemies. And when there is some explanation or backstory it doesn't seem to flow well. That being said I'm maybe 5 hours into the game in total, and having a hard time putting anymore time into it. It's a beautiful looking game and clearly there's a developed story somewhere, I just don't really connect with any of the story so far...

 

Firewatch drops Tuesday and I've gone dark on videos after watching a 30 second clip that looks gorgeous. Was really pleasantly surprised to see they priced it at $20.

Firewatch is on my radar, definitely looks intriguing.

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i'm getting an old PS3 from my girlfriend's brother - please tell me that i don't need an internet connection to play SF4?! i haven't owned a console since the PS2 (and sold it within 2yrs of the release date), so will need to track down a copy of MGS3 as well.

 

 

got this last week. can anyone recommend 2-3 'must have' games? just bought the last of us, sf4 ultra, ff13, max payne 3 and mgs4.

 

edit: i was given nba 2k13 and holy shit the controls are so complex i just gave up within 5mins.

Edited by conqueror
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​am i the only one who hates the Uncharted series? gameplay just isn't fun, and i'm not really into all the puzzles and shit

​

​can confirm that PS+ freebie Helldivers is worth the download. great multiplayer action, and i love games like this were you can pick it up, play a bit, and come and go as you please

Edited by jayrock
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Firewatch was dumb as fuck. Walking simulator at best 3/10 vanishing of Ethan Carter did it much better. Need some games with actual mechanics or something. Gonna look into xcom2 if I have spare time in the coming months

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Firewatch was dumb as fuck. Walking simulator at best 3/10 vanishing of Ethan Carter did it much better. Need some games with actual mechanics or something. Gonna look into xcom2 if I have spare time in the coming months

 

I hope you don't mind all the misses you'll be making per shot.

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interesting to hear mixed reviews on Firewatch. Will probably still give it a shot as I don't mind games that focus more on narrative and world-building than tight gameplay (my all-time fav game is MGS2) and the gameplay trailer last year looked like something i would enjoy even though its just walk forwards and press the button to do the thing

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interesting to hear mixed reviews on Firewatch. Will probably still give it a shot as I don't mind games that focus more on narrative and world-building than tight gameplay (my all-time fav game is MGS2) and the gameplay trailer last year looked like something i would enjoy even though its just walk forwards and press the button to do the thing

 

 

i finished it in four, five hours.  it's more like a mystery short story that happens to be in video game format.  not a lot of gameplay to speak of.  i like plot-heavy stuff so i enjoyed it but others may or may not

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I mean, that is what it is, is it not? a first person story game? I have no idea what people were expecting outside of that.

 

Anyways, someone asked for a refund and one of the devs responded.

http://kotaku.com/firewatch-developer-offers-classy-response-to-steam-ref-1759195334?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow

 

Firewatch Developer Offers Classy Response To Steam Refund Request
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Last weekend, one Firewatch player was having a monetary dilemma. They’d beaten the game. They liked the game, which tasks players with hiking in the Wyoming wilderness. But they also felt that spending $18 for a 2-3 hour experience might be asking for too much.

Over at the Firewatch forums, [RG] Undercover Fish explained the conundrum they were in:

Steam, as you might already know, offers players refunds “for any reason,†so long as the request is “made within fourteen days of purchase, and the title has been played for less than two hours.†Ostensibly, Undercover Fish could have made a refund request for Firewatch despite enjoying the game, but they wanted to get some input from other players before pulling the trigger. Sure enough, people responded to Undercover Fish’s post, arguing for and against getting a refund for FirewatchOne of the responses actually came from a Firewatchdeveloper, Jane Ng, an artist at Campo Santo (full disclosure: I’m friendly with one of the developers there).

So this game was 18$. I purchased it because i enjoyed games like this. And I enjoyed this game. Alot. Like, way more than a healthy amount. But it was 2-3 hours. I feel like there could of been more, and im thinking of refunding. But here is my problem: I loved this game. It was a unique game with awesome narration and storytelling. I like the developers. I mean seriously, have you seen how active they are on theese forums? What other dev is that connected to their community? I want to support the developers, but there was so much more i could of got with my 18$. Should i refund, or hold on to it?

 

 

It’s a long read, where Ng takes the time to explain how much making Firewatchmeant to Campo Santo. Ng says that, despite having the opportunity to take on cushier jobs elsewhere, the team chose to make sacrifices create to a game they really believed in. And, despite the arduous journey involved in the making ofFirewatch, she would never hold it against a player who wanted to ask for their money back on the game. Really, you should read the whole thing—it’s worth your time:

hey there.

I thought about not responding, because normally ppl who want to refund are rude and unpleasant and I choose to not engage and dwell on it.

You seem nice and I figured what the heck, why not have a conversation about this, now that I have read it and it’s right here in front of me.

So here is what I think. As the developer. Sorry if it’s a bit stream of consciousness because I want this to come from the heart.

The 11 of us all took a lot of risk to make this, and sacrificed financially to give Firewatch a chance. We all could have had much better paying jobs elsewhere, but we all thought this game idea had potential to be something special. We seemed to like each other ok, so we all took a big leap of faith. Two years, we say. Let’s give this a go, worst outcome is we all hate each other and go back to various money jobs, but we all could say, WE TRIED.

Two years +. We are all crammed in a tiny office, sharing one bathroom. It is not a glamorous thing, making an independent game. It is just a small room full of computers and a used microwave and $10 office chairs we luckily got from craigslist. Life happened during those two years: there were big breakups, profound illnesses of loved ones, a baby, etc. The dev team got to be like family, because that’s how making an indie game is, you are all in it together, through thick and thin, supporting one another bc if you don’t, there is no way in hell this game would get made, let alone any chance of it to be worth more than a bucket of ♥♥♥♥.

We were excited, but terrified. We felt free, but were constrained. I have been in this industry for 15 years almost, and this is the hardest I have ever worked. We all gave it our all, to make this weird thing, and we had no idea if it was any good to anybody else. All we could do, was try the damn hardest to make something we are honestly proud of. At the end, if this was a commercial failure, all we have got is what we have made. Nobody could take that away.

So yes, I am sad when people think this game is not worth the money we asked for (which we thought was a fair ask). It makes me feel like I failed them. It is ok if people don’t like the game, but it affects me personally a lot, when people feel like it was not -worth- the time they engaged with it.

But do I blame you for wanting to get the most out of your $18? No. I don’t know your financial circumstances. $18 might be a lot. Or even it isn’t a lot, why shouldnt’ you try to get the most out of it? That’s a fair desire. That’s why we asked for $18 too, because money is something we could all use more of.

So I supopse in conclusion, if you do refund, I am not upset. It’s on me to learn not to care too much. All I ask is that maybe sometime in the future, when the game goes on mega dirt cheap sale, you could gift tthe experience to someone else you think will enjoy it like you did.

Sincerely,

Jane

What a class act. It was such a good response, that it changed Undercover Fish’s mind. If you look at the original post on the Firewatch forums, it’s actually been edited with a decision:

I have made my decision to keep the game. Campo Santo had more balls than Donald Trump on steriods to make this game, and they deserve the money. Feel free to talk about games/this game/developers/morals/refunds or whatever, but i will not change my decision.
 

 

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