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remember... your own lack of taste and style will be exposed by your picks for best waywt kids.... see the last 2 for examples

 

 

Everything he's ever posted looks better than anything you've ever posted though.

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ahahah. your fit is great, but your comment now just takes it over the top.

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awesome that sufu sucks so bad right now that I made it into best.

 

Pretty much.

 

Congrats.

 

Have a cookie.

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Operant conditioning (or instrumental conditioning) is a type of learning in which an individual's behavior is modified by its consequences; the behaviour may change in form, frequency, or strength. Operant conditioning is a term that was coined by B.F Skinner in 1937.[1] The word operant can be described as, "an item of behavior that is initially spontaneous, rather than a response to a prior stimulus, but whose consequences may reinforce or inhibit recurrence of that behavior".[2]


 


Operant conditioning is distinguished from classical conditioning (or respondent conditioning) in that operant conditioning deals with the modification of "voluntary behaviour" or operant behaviour. Operant behavior operates on the environment and is maintained by its consequences, while classical conditioning deals with the conditioning of reflexive (reflex) behaviours which are elicited by antecedentconditions. Behaviours conditioned via a classical conditioning procedure are not maintained by consequences.[3]


 


 



Reinforcement, punishment, and extinction [edit]

Reinforcement and punishment, the core tools of operant conditioning, are either positive (delivered following a response), or negative (withdrawn following a response). This creates a total of four basic consequences, with the addition of a fifth procedure known as extinction (i.e. no change in consequences following a response).


It is important to note that actors are not spoken of as being reinforced, punished, or extinguished; it is the actions that are reinforced, punished, or extinguished. Additionally, reinforcement, punishment, and extinction are not terms whose use is restricted to the laboratory. Naturally occurring consequences can also be said to reinforce, punish, or extinguish behavior and are not always delivered by people.


  • Reinforcement is a consequence that causes a behavior to occur with greater frequency.
  • Punishment is a consequence that causes a behavior to occur with less frequency.
  • Extinction is caused by the lack of any consequence following a behavior. When a behavior is inconsequential (i.e., producing neither favorable nor unfavorable consequences) it will occur less frequently. When a previously reinforced behavior is no longer reinforced with either positive or negative reinforcement, it leads to a decline in that behavior.

Four contexts of operant conditioning [edit]

Here the terms positive and negative are not used in their popular sense, but rather: positive refers to addition, and negative refers to subtraction.


What is added or subtracted may be either reinforcement or punishment. Hence positive punishment is sometimes a confusing term, as it denotes the "addition" of a stimulus or increase in the intensity of a stimulus that is aversive (such as spanking or an electric shock). The four procedures are:


  1. Positive reinforcement (Reinforcement): occurs when a behavior (response) is followed by a stimulus that is appetitive or rewarding, increasing the frequency of that behavior. In the Skinner box experiment, a stimulus such as food or a sugar solution can be delivered when the rat engages in a target behavior, such as pressing a lever.
  2. Negative reinforcement (Escape): occurs when a behavior (response) is followed by the removal of an aversive stimulus, thereby increasing that behavior's frequency. In the Skinner box experiment, negative reinforcement can be a loud noise continuously sounding inside the rat's cage until it engages in the target behavior, such as pressing a lever, upon which the loud noise is removed.
  3. Positive punishment (Punishment) (also called "Punishment by contingent stimulation"): occurs when a behavior (response) is followed by a stimulus, such as introducing a shock or loud noise, resulting in a decrease in that behavior.
  4. Negative punishment (Penalty) (also called "Punishment by contingent withdrawal"): occurs when a behavior (response) is followed by the removal of a stimulus, such as taking away a child's toy following an undesired behavior, resulting in a decrease in that behavior.
Edited by PHAT HEAD CAMEL TOEZ

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that was obnoxious

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tumblr_mpjs2yxh5q1r5r2hlo1_r1_500.jpg

cardigan the viridi-anne

shirt ma_julius

pants comme des garcons black

necklace ann demeulemeester

ring ann demeulemeester

 

 

so peevish looking with the asahi beer

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I usually don't time travel during the average day, I just want my outfit to be cool for the duration I wear it, ancient Greeks would probably not dig it but who cares? In case of expected time travel I wear a toga.

 

hey for real can we make this a thing?

togas are really sexy

 

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togas are one of the reasons the roman empire crumbled.

 

 

 

 

 

 

i try to dress like an ancient greek.

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tPRoC, on 06 Nov 2013 - 10:28 PM, said:

 

huhwot, on 28 Oct 2013 - 09:32 AM, said:

 

nah. not best

Edited by SSchadenfreude

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that destrukt0r fit is probably the best thing i've seen in a while

100+ reps can't be wrong (or, i mean, they can... but that is another discussion)

i like how the amount of cool gear is balanced by the hm beanie and the diemme boots

keeps it simpler and balanced

did anybody by chance save this?

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extra credit because the smallest mistake and this would belong in worst

 

pants too tight

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cool stuff comin from the pics only thread. i must remember to check that one too.

 

o nvm haha oops

Edited by e0d9n0b5

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